HitMouse Productions is a fledgling game design company based out of NYC, formed by a handful of friends who met through local gaming. We are a community of neuro-diverse individuals looking to carve out a creative outlet for ourselves and one day make a living out of it.
As we establish ourselves, our principles are internally focused. We emphasize creator rights for our projects, not just for designers but for the artists as well. Balancing this, we use internal creative collaboration to learn from and help one another to better hone our craft and produce a stronger game experience. Lastly, we eschew a traditional hierarchy in favor of a pluralistic approach.
Externally, our projects aim to be diverse, moving across the spectrum of rpgs, board games and card games. But above all, our goal is to provide a superior game experience for our players. In the future, we hope to open a dialogue with our players and continue to earn their support.
The most reclusive member of the team, Anthony is one of HitMouse’s game designers. An on/off veteran gamer in tabletop RPGs, he favors the addictive World of Warcraft. He studied as a video game designer but always wanted to create pen and paper games for his love of systems design and the unique challenges of the medium. He maintains a passion for his first subjects of study, History and Philosophy, though that often extends to other social and soft sciences. While others are voracious readers, he is of anime and tv shows – the Netflix binge is strong.
Joshua Ferraiuolo is spearheading the public face of HitMouse and also one of its game designers. He started running CCG tournaments at the local gaming store in high school and graduated to GMing in college. Life has gifted him the opportunity to run games at cons across the country. Joshua is an Eagle Scout and an avid reader of sci-fi, fantasy, and manuals read cover to cover. (64
Erin is the Art Director/Lead Artist, as well as a graphic designer and sculptor in her free time. A native northerner, Erin attended Northern Michigan University’s School of Art and Design and graduated with a B.F.A. in Electronic Imaging, which by today’s standards is probably referred to as Digital Art. Seriously, they did everything in that major. After habitually illustrating every character she’s ever played in a table-top game, (and also many video games), she eventually found her skills put to use doing the thing she loves most, drawing for games.
Daniel Song is a concept artist with a degree in Studio Art from City College. Having grown up with an angst-filled backstory and a desire to add to his torment by becoming an artist, Daniel has decided to draw stuff for his passion; gaming. Currently enduring necessary punishment by being a wageslave, our intrepid hero is also co-designing Hitmouse games and working on his own personal art website (demogorgon101 on deviantart) and never stops trying to improve his work.