Isometric views and terrain. “Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angle between any two of them is 120 degrees.” Thank you Google and Wikipedia for that wonderful definition. Here’s a pic that shows shapes in Isometric projection.
For BTMC, Anthony and I decided on an isometric view that would best fit the terrain for the game. I finally figured out how to capture it in drawings. It’s tough to do if you’re not used to drawing that way. By looking at video games, such as an RTS, I found myself on the right track but was still having difficulty getting the view just right. I began to play a video game recently, “Orks Must Die 2” and during one of the loading screens I noticed the background image was fairly isometric. That’s when it clicked in my head, and now I’m kicking myself in the ass drawing the right pictures. Also, playing games like Diablo III or XCom really help ingrain the images in my head.
This is an example of one of the Realms I was drawing in the Isometric View. I don’t know if it will make the final cut, but it was good practice.